Yesterday,
Jun 26th, Microsoft released some announcements for its Kinect for
Windows. This is a newer version than the one originally released for its Xbox
360, and is slightly different from the version to be released with their
upcoming Xbox One (Orland). In “Lessons in Longevity,
From IBM” the author mentions that Microsoft has a chance to learn from IBM’s
lessons on how to adjust business and products a company provides for the long
haul. He also mentioned that one of the
products poised to do this was specifically the Kinect (Lohr). Microsoft came close, but
missed the mark a bit from a consumer’s perspective. From a business
perspective, they may be right on.
The
new Kinect for the Xbox One and the personal computer will be a technological
upgrade from the first version available for the Xbox 360. It will be faster,
recognize a higher resolution, and track smaller objects such as fingers. This
will give the user a greater amount of control as they can user finer motor
skills to control objects on the screen and interact with the device. This is
an upgrade from the gross motor skills the previous device recognized. The new
Kinect will also continue to use the voice recognition and will include facial
recognition. This can allow a user to log into a computer without a user name
or password, simply using their face (Newman,
“New Microsoft Kinect Enters PC Motion-controller Wars”). The big problem concerning the
two devices is that while similar in construct and functionality, will not be
inter operable. The connector for the Xbox one will be proprietary while the
ones for the PC will use a standard USB 3.0 (Orland). A user will not be able to
simply plug the Kinect from the Xbox One into a computer, or the other way
around. While the older version of the Kinect was able to be shown to operate on
both devices by some enterprising third parties, this functionality was not the
intent of Microsoft. The intent was to make the Kinect backward compatible with
older Xbox 360’s, not Pc’s. From a consumer’s standpoint, the non-inter
operability means if the user wants to use the Kinect on the Xbox and PC, they
cannot simply purchase one Kinect. They will have to purchase two of them at
$250 apiece. This is where Microsoft’s strategy for the Kinect differs by view
point. From a consumer’s point of view, this is terrible, from the business
side, this is great.
For the consumer,
shelling out $500 plus tax and extras is not a proposition that many will
easily buy into. The consumer would like one solution for the same
functionality. They want one device that will work with both the PC and the
Xbox to control the games and operating systems. The savvy consumer will see
right through this ploy of Microsoft’s and choose either to not buy the device,
or choose on which device they will use it the most. There will be the small
percentage of techno-geeks that always have to have the newest and best
techno-toys, but I think they will be the minority rather than the norm. This
could hurt Microsoft in the long run and their revenues for the Kinect.
From the business
side, this is great. Microsoft will get twice the revenue for the same device.
The major functionality will only have to be developed once, reducing research
and design costs. Microsoft will incur additional costs in developing the
slight changes to make it operate on either the pc or the Xbox One, but these
are minor when compared to the total project development costs. Microsoft is initially aiming their pc target
audience for the business sector, who would not be a target audience for the
Xbox One version (Newman,
“Next-generation Kinect for Windows Won’t Be for the Average User”). This is smart on Microsoft’s
part as it will eliminate the user’s aversion to buying multiple devices for
the same functionality.
Time will tell if
this newest venture of Microsoft’s will help them ingrain their longevity even
deeper. One last hurdle they will have to overcome is the competitors’ devices
that beat them to the market. Two other companies with cheaper devices will
ship well before Microsoft is poised to (Newman,
“New Microsoft Kinect Enters PC Motion-controller Wars”). Microsoft will have to
produce a better device that significantly out performs the competition to
overcome the first mover advantage. It will be interesting to see in the near
future if these devices help to change how we interact with our devices not
just for entertainment, but for productivity and every-day usage. It will also
be interesting to see how Microsoft’s strategy for the Kinect develops and
adapts to the consumer desires and needs and if it has poised Microsoft to
continue to grow and have a similar longevity to IBM.
Sources:
Lohr,
Steve. “I.B.M. at 100 - Lessons in Tech Longevity - NYTimes.com.” The New
York Times. New York Times Company. 18 June 2013. Web. 27 June 2013.
Newman, Jared. “New Microsoft Kinect Enters PC Motion-controller
Wars.” TechHive. IDG Consumer & SMB. 22 May 2013. Web. 27 June 2013.
---. “Next-generation Kinect for Windows Won’t Be for the Average
User.” TechHive. IDG Consumer & SMB. 23 May 2013. Web. 27 June 2013.
Orland, Kyle. “Microsoft: Kinect for Xbox One Will Not Work on PCs.” Arstechnia.
Conde Nast. 26 June 2013. Web. 27 June 2013.
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